
Arcostate
A downloadable game for Windows, macOS, and Linux
Arcostate is a sci-fi roguelike set in a post-post-cataclysmic earth still bearing the scars that led to its ruin. Heavily inspired by the likes of Caves of Qud, Brogue, Elin, and others, this game aims to bring a little bit of everything together. Explore a ruined planet holding technological marvels that once promised a bright future for humanity.
You arrive in a foreign land, your memories gone and only your skills to aid you. The earth is scarred and hostile, evidence of a great cataclysm found in the many scattered ruins. Across to the south, a bright blue dome dominates the horizon. Aathman, the last surviving arcology on the planet, seemingly stands as a shining beacon that defends against the many dangers in the wastes. Will you survive and uncover the secrets that led to Earth's ruin, or be one of many to perish in these unforgiving lands?
Please wishlist the game on Steam!
What is this game?
Arcostate aims to be a blend of classic roguelike gameplay and also bring in features of deep character customization and roleplay. The following features are what are currently available in play.
- Turn-based sci-fi roguelike with deep simulation and emergent systems.
- Single-character survival/exploration with persistent world state and save/load. Choose classic mode for true permadeath or roleplaying mode to save and load freely.
World & exploration
- Overworld map you travel across, with sector-based zones.
- Hand-authored and procedural locations.
- Caves that descend forever, with new hazards and stronger enemies the deeper you go.
- A derelict monorail network beneath the surface, with a rideable car.
- A drivable salvaged car.
- Random encounters while traveling, on the map or on foot.
- A bounty board with repeatable contracts to hunt down.
- Day/night cycle, character aging that affects stats, and weather.
Home & building
- Buy land deeds and claim a sector.
- Build walls, floors, doors, windows, and furnishings, or dig down and expand underground.
- Fell trees, mine rock, and salvage glass, then craft kits, furniture, and work stations at your own crafting table.
- Hire guards and shopkeepers through a home terminal.
NPCs & simulation
- Full daily scheduling for NPCs.
- Faction system with grudges and witness reactions.
- Companions/pets, wandering groups, ambushes, and squad behavior; enemies shout for allies when they spot you.
- NPCs use cybernetics of their own, and augments can be cut out of corpses.
Character system
- Points-based character creation.
- 6 attributes, category-based, multi-rank skills with usage progression.
- Cybernetics: installable augments gated by a compute-power budget.
- Psychic powers: wield psychic powers and upgrade them through the skill tree.
- Full character customization including appearance and age. Stats affect character description.
- Player sprite that dynamically changes with equipment and appearance.
Combat & items
- Tactical turn combat: percentage damage reduction armor and dice weapon damage.
- Momentum physics: entities can be pushed via a force, momentum effects duration of travel and damage taken.
- Stealth: sneak and crouch to slip past sightlines driven by each NPC's perception.
- Over 400 items: 48 weapons, 107 armor pieces, 69 consumables, 46 cybernetics, 24 weapon mods, plus ammo and magazines, crafting materials, valuables, and gadgets.
- Drug crafting with a full toxicity system: drugs give useful buffs and abilities with a possibility of overdoses and withdrawals.
- Inventory and encumbrance, loot, and a codex: a permanent gallery of every item and creature you catalog.
DISCLAIMER
This game is currently in its early stages and not at its fully realized potential. While bugs are constantly being ironed out, please note that there will be bugs and if found, I would really appreciate reports. No AI was used in any artwork or music present in the game.
Please leave feedback or any opinions on the game! Thank you for playing!
Join my discord server, I regularly post updates there: https://discord.gg/eHM2pDJcMu
| Updated | 8 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | Rubychoco |
| Genre | Role Playing, Simulation |
| Tags | 2D, Pixel Art, Procedural Generation, Retro, Roguelike, Sci-fi |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Update Alpha 0.5.58 days ago
- Update Alpha 0.5.022 days ago
- Update Alpha 0.4.336 days ago
- Alpha 0.4.1 Patch50 days ago
- Update Alpha 0.4.051 days ago
- Update Alpha 0.3.259 days ago
- Alpha 0.3.1 Patch69 days ago
- Update Alpha 0.3.069 days ago











Comments
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Hello! The game looks super interesting! I tried to run the linux version of 0.5.5 but it just quickly opened a blank window and then immediately closed. Has anyone else reported this issue? I'm running the latest stable version of NixOS. If you can't find a fix, it's okay, I'll just wait until the steam demo and try both the linux and the windows versions on steam. I wishlisted and followed on steam, this game looks like everything I've ever wanted from a roguelike. The artstyle is fantastic! It's like Caves of Qud mixed with Moonring.
Hi! Thanks for your interest, I'm really glad you like the art style! :) I'm sorry it's not running for you, can you run it from the terminal and tell me what the error says? If nothing, try steam-run ./Arcostate.x86_64 and tell me if the terminal says anything.
I can already tell in 2 years this will be my obesssion for 200 hours or so
thank you so much! 😁