Update Alpha 0.4.3
ARCOSTATE - DEVLOG 07
More quality of life changes, cooking plus a food buff system, water required for map travel, legendary enemies, etc..
NEW FEATURES
- World map travel now costs water. Canteens and bottles can be filled at water sources.
- Chrono water can be bottled. Drinking it ages the player.
- Campfires can be built from 2 wood and a torch.
- Campfires open a cooking window.
- Animals drop raw meat which can be cooked.
- Eating food slowly heals you while out of combat.
- Drug plants can be eaten raw for a minor effect.
- Alcohol makes you drunk.
- Being tipsy shortens stuns and slows.
- Added a materials tab for building material.
- A consumable gadget that teleports you out of the underground.
- A gps gadget shows your position in the top bar while carried.
- A radarnade grenade deploys a spinning radar sweep that reveals through walls.
- A new gadget vendor in the arcology sells tech, moved off of the general goods vendor.
- Inspecting a wooden sign tells you what its emblem means.
- Character creation item selection is reworked: no more kits, more basic gear, and gear stats shown.
- New weather type: during map travel player can become lost in fog and must escape through ground travel.
- Very rare legendary compounds appear while traveling: raider forts, meateater compounds, cultist compounds and walled rebel compounds, each with a unique powerful boss.
- Legendary bosses drops its own named, modded weapon.
- The furniture vendor sells potted plants.
- Potted plants placed in some areas.
CHANGES
- The heavy machinegun now has burst recoil.
- Auto-explore and travel stop when you take damage. Can be turned off in settings.
- Right mouse drag pans the world map.
- A right mouse click snaps the world map back to the player.
- Acting while animations play skips them so your move lands right away.
- Borderless fullscreen is the default display mode.
- The aberration effect is weaker by default.
- The starting area grows trees and dry grass like the rest of the desert.
- Raising an attribute past 14 costs more points at character creation.
- Ancient guns are less accurate.
- Enemies spawn at fighting age more often.
- Toxicity lowers your max HP as it climbs.
- Using items no longer closes the inventory.
- Rusty cars spawn twice as often on highways.
- The bar sells canteens and water bottles.
- New characters start with a full bottle of water instead of a canteen.
- The canteen can be bought during character creation.
- Smoke now blocks sight past its first tile instead of lowering accuracy.
- Smoke no longer draws over anything standing in it.
- Thermal vision can now see robot enemies.
- The lust vault boss hides inside smoke.
- The map remembers smoke and fog where you last saw it.
- Smoke spreads down corridors instead of stopping at a fixed size.
- Enemies no longer walk, leap or blink into fire or acid.
- Chrono rain now tells you when it ages you.
- Walking into a hole now warns and stops you.
- Stepping on a trap flashes you when taking damage.
- Holding alt on the world map highlights you and the unique locations.
- Window borders share one thickness, set by a slider in settings.
- The pause menu sits in a proper window.
- The inventory dims the window behind it like other windows.
- Grenades have their own inventory icon.
- The car takes less damage from impacts and drives straight through grass, litter and furniture without taking damage.
- A car now breaks down into a rusty car instead of exploding, unless fire or an explosion killed it.
- A car repair kit patches up a damaged car, not just a wreck.
- Gas lasts twice as long and is used at the same rate on the ground as on the world map.
- Villages, camps and compounds can now be found while traveling on foot, not just on the map.
- Discovered locations never appear in areas that are currently archived.
BUG FIXES
- Fixed a point of interest almost always being found on the first step of a new game.
- Fixed grenades stopping on open doorways, dry grass and low furniture instead of passing through.
- Fixed melee slashes appearing over unexplored/unseen ground.
- Fixed walking into a rusty car counting as an attack on it.
- Fixed a crash caused when the message console updated.
Files
Get Arcostate
Arcostate
Arcostate is a sci-fi roguelike set in a post-post cataclysmic earth still bearing the scars that lead to its ruin.
| Status | In development |
| Author | Rubychoco |
| Genre | Role Playing, Simulation |
| Tags | 2D, Pixel Art, Procedural Generation, Retro, Roguelike, Sci-fi |
| Languages | English |
More posts
- Alpha 0.4.1 Patch18 days ago
- Update Alpha 0.4.019 days ago
- Update Alpha 0.3.228 days ago
- Alpha 0.3.1 Patch37 days ago
- Update Alpha 0.3.038 days ago
- Update Alpha 0.2.152 days ago

Comments
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Loving the game so far. Hard as ****.
Really glad you like it! I feel since I know everything about the game it feels easier to me and might make me lean towards making the game harder, so if you feel like something is too hard or unfair, please let me know!
Thanks! Im having fun learning the mechanics and diyng in the process. Losing is fun. ;)