Alpha 0.4.1 Patch


ARCOSTATE  -  DEVLOG 06 

Alpha 0.4.1 Patch


NEW FEATURES

- Items can be marked as favorites.


CHANGES

- Melee arts now need the right kind of weapon in hand.

- Dual wield now has three ranks, and the extra melee swings are less accurate until the second.

- The cybernetics shop no longer stocks multi-arms.

- A contract in progress can be given up at the job terminal.

- Items can be used straight from a crate or a body.

- Jumping now needs a moment to recover before you can leap again.

- Lunge has a longer cooldown.

- Pierce and Execute can now be used from a spear's full range.

- The item menu list is now numbered and selections can be made using a number key.

- Skills and attributes menus can now be navigated with keys.

- The top bar now shows player inventory weight.

- Unloading a weapon is now two choices: take the magazine, or take only the bullets.

- Weapons in a crate can be unloaded without taking the weapon.

- Talking to someone shows their portrait under their name.

- Enemies no longer stop to patch a wound smaller than the amount of damage they are taking.

- Bandages are rarer, heavier and cost more.

- Stimpacks and rejuv sprays cost more.

- Ancient scrap spawns in smaller amounts.

- The crystal rifle's blast is smaller.

- The hand crank charger adds a charge on every crank.

- Raider camp, bunker and meateater camp contracts are now completed by killing the leader.

- The village leader's camp job is now completed by killing the raider captain.

- Contracts name the target that has to die.

- The hand crank charger opens its window on the charger's own row.

- [s] cycles the item sort dropdown list.

- Crates and bodies you have already opened are marked as looted.

- The moon mother now pushes you away if within melee range.

- Powered doors now stay open when a corpse or anything is dropped in the doorway.

- A cloned merchant trades the stock it was copied with.

- Alien commander HP greatly increased.


BUG FIXES

- Fixed a second melee arts category appearing in character creation.

- Fixed dog-kin villagers being walled into their huts by their own furniture.

- Fixed the scavenger cave quest only updating once you left the sector.

- Fixed the repair bot rebuilding the job terminal as a plain console.

- Fixed inspecting an item on a body not recording it in the codex.

- Fixed shields being offered weapon mods at an upgrade bench.

- Fixed a short weapon still striking from a spear's reach when dual wielding.

- Fixed comparing against a worn item taking it off instead.

- Fixed the weapon upgrade bench ignoring the numpad.

- Fixed the crystal rifle's blast stun locking whoever it hit in a near unbreakable loop.

- Fixed enemies held in a grab or bite standing still instead of fighting back.

- Fixed teleporting enemies blinking through walls into rooms they could not see.

- Fixed the numpad not moving the selection in a settings dropdown.

- Fixed the fixed-key list at the bottom of the controls settings being unreachable.

Files

arcostate-windows.zip 94 MB
Version Alpha 0.4.0 build 13 2 days ago
arcostate-mac.zip 151 MB
Version Alpha 0.4.0 build 13 2 days ago
arcostate-linux.zip 84 MB
Version Alpha 0.4.0 build 13 2 days ago

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