Alpha 0.4.1 Patch
ARCOSTATE - DEVLOG 06
Alpha 0.4.1 Patch
NEW FEATURES
- Items can be marked as favorites.
CHANGES
- Melee arts now need the right kind of weapon in hand.
- Dual wield now has three ranks, and the extra melee swings are less accurate until the second.
- The cybernetics shop no longer stocks multi-arms.
- A contract in progress can be given up at the job terminal.
- Items can be used straight from a crate or a body.
- Jumping now needs a moment to recover before you can leap again.
- Lunge has a longer cooldown.
- Pierce and Execute can now be used from a spear's full range.
- The item menu list is now numbered and selections can be made using a number key.
- Skills and attributes menus can now be navigated with keys.
- The top bar now shows player inventory weight.
- Unloading a weapon is now two choices: take the magazine, or take only the bullets.
- Weapons in a crate can be unloaded without taking the weapon.
- Talking to someone shows their portrait under their name.
- Enemies no longer stop to patch a wound smaller than the amount of damage they are taking.
- Bandages are rarer, heavier and cost more.
- Stimpacks and rejuv sprays cost more.
- Ancient scrap spawns in smaller amounts.
- The crystal rifle's blast is smaller.
- The hand crank charger adds a charge on every crank.
- Raider camp, bunker and meateater camp contracts are now completed by killing the leader.
- The village leader's camp job is now completed by killing the raider captain.
- Contracts name the target that has to die.
- The hand crank charger opens its window on the charger's own row.
- [s] cycles the item sort dropdown list.
- Crates and bodies you have already opened are marked as looted.
- The moon mother now pushes you away if within melee range.
- Powered doors now stay open when a corpse or anything is dropped in the doorway.
- A cloned merchant trades the stock it was copied with.
- Alien commander HP greatly increased.
BUG FIXES
- Fixed a second melee arts category appearing in character creation.
- Fixed dog-kin villagers being walled into their huts by their own furniture.
- Fixed the scavenger cave quest only updating once you left the sector.
- Fixed the repair bot rebuilding the job terminal as a plain console.
- Fixed inspecting an item on a body not recording it in the codex.
- Fixed shields being offered weapon mods at an upgrade bench.
- Fixed a short weapon still striking from a spear's reach when dual wielding.
- Fixed comparing against a worn item taking it off instead.
- Fixed the weapon upgrade bench ignoring the numpad.
- Fixed the crystal rifle's blast stun locking whoever it hit in a near unbreakable loop.
- Fixed enemies held in a grab or bite standing still instead of fighting back.
- Fixed teleporting enemies blinking through walls into rooms they could not see.
- Fixed the numpad not moving the selection in a settings dropdown.
- Fixed the fixed-key list at the bottom of the controls settings being unreachable.
Files
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Arcostate
Arcostate is a sci-fi roguelike set in a post-post cataclysmic earth still bearing the scars that lead to its ruin.
| Status | In development |
| Author | Rubychoco |
| Genre | Role Playing, Simulation |
| Tags | 2D, Pixel Art, Procedural Generation, Retro, Roguelike, Sci-fi |
| Languages | English |
More posts
- Update Alpha 0.4.02 days ago
- Update Alpha 0.3.210 days ago
- Alpha 0.3.1 Patch20 days ago
- Update Alpha 0.3.020 days ago
- Update Alpha 0.2.135 days ago

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