Update Alpha 0.5.0
ARCOSTATE - DEVLOG 08
Big update! Some more of the usual QoL additions and bug fixes, plus a bunch of new features. Including a new quest job board in the arcology inn with miscellaneous quests, new farm animals, a bunch of new SFX, new CRT mask styles, new unique locations, personalities given to AI cores, plus other fun additions!
Also, check out the new Steam page for the game! A demo on steam is planned for release during Next Fest in October. If you enjoy the game on itch.io, please wishlist the game on Steam here: https://store.steampowered.com/app/5034430/Arcostate/?beta=0
NEW FEATURES
- New quest job board in the arcology bar with new mission types.
- Farm animals and merchant caravans can be found in the wilds.
- The rundown car can be converted to an electric car.
- Fuel drums store fuel and explode when destroyed.
- Sleeping on a bed/bedroll now allows player to sleep a week at a time.
- New sounds for doors, footsteps in water, fire, rain, lava, the monorail, bandages, syringes, sprays, placing walls and furniture, the booster jump and psychic casts.
- A screen curvature setting bends the game view like a CRT tube. Off by default.
- Three CRT mask styles under CRT style in settings: grid, aperture grille, slot mask.
- A blue map memory setting overlay puts explored ground out of sight in monochrome blue. On by default.
- A new forest biome of dense woods, ponds and streams.
- New electric generators charge batteries and other powered gear. Can be used while placed or in inventory.
- Added a very rare funny encounter.
- New unique quest location.
- A destroyed arcology location.
- Auto-explore now walks player to chests you have never opened and stops there. Can be turned off in settings.
- Grafted AI cores now 'speak', each sin has its own voice and opinions. Can be turned off in settings.
- New armor upgrade benches.
- Armor can be renamed at an armor upgrade bench.
- Armor mods drop as loot or found on modded armor on certain enemies.
- Containers can now be emptied of their contents.
- Added take all option when interacting with a pile of items.
- A favorites tab in the item windows lists only the gear you have favorited.
CHANGES
- Village states are now permanent.
- Active quests from villages are no longer forgotten.
- Fog now lifts on its own after a day.
- Auto UI scale now follows the window size, so smaller windows get a proportionally smaller UI.
- Added custom mouse cursor.
- The cybernetics window shows a live player sprite body with installed chrome.
- Dialogue portraits no longer sit in a dark box.
- Vault security droids drop rail slugs instead of energy packs.
- Base carry weight raised by 10.
- Time passing now puts NPCs where they would be afterwards.
- Settlements and camps now sleep from 20:00 to 06:00.
- Renting a room at an inn no longer skips the night and now lets player sleep in an inn bed.
- Stoves and server racks give off light.
- Villages now have a new generated layout, a central square and a farmstead.
- Raider and meateater camps now use separate prefabs from regular villages for generation.
- Character creation adds orange hair and a balding fringe hairstyle.
- Barred doors now require a key to unlock.
- Taking from an owned container while sneaking now goes unnoticed unless someone sees you do it.
- A vault location was changed to moon biome.
- The stealth array and gps no longer appear in the ability list as they work passively.
- Fuel units now have weight.
- Added row highlighting to upgrade bench list.
- New game plus now scales up every creature in the world, not just enemies.
- Berserk creatures now charge through fire and lava instead of stopping at the edge.
- Item and NPC descriptions color upgraded gear and installed mods based on tier.
- Menu lists stop at their ends instead of wrapping back to the top.
BUG FIXES
- Fixed NPC weapons showing in some dialogue portraits.
- Fixed windows sitting off center when their content grew past their base size.
- Fixed the save browser freezing after deleting a save.
- Fixed loading a save cutting max HP for characters who had ever taken a drug or eaten raw meat.
- Fixed loading a save dropping the extra HP granted by installed cybernetics.
- Fixed the wilderness refresh deleting a home base after a long time away.
- Fixed fog striking during map travel dropping the player inside locations instead of at the edge.
- Fixed windowed mode and resolution changes doing nothing at some desktop resolutions.
- Fixed village quests becoming impossible to turn in after the village reset.
- Fixed repair bots destroying the water tiles in marshland villages.
- Fixed raider camps spawning without their guard dogs.
- Fixed camp guard dogs disappearing between visits.
- Fixed ability cooldowns running long after dying and quickloading.
- Fixed the game freezing when looting a large pile all at once.
- Fixed inventory lag when carrying a very large number of items.
- Fixed crocodiles and other predators never appearing in the marshes.
- Fixed marshbloom never growing in the marshes.
- Fixed arcology guards never standing down at shift change.
- Fixed a delay between movement inputs in the starting area on a fresh game.
- Fixed the weapon upgrade bench losing its place in the list when selecting weapons.
- Fixed some weapon mods becoming impossible to remove once installed.
- Fixed legendary bosses coming out weaker than intended in new game plus.
- Fixed the inventory lagging when switching tabs with a full pack.
Get Arcostate
Arcostate
Arcostate is a sci-fi roguelike set in a post-post cataclysmic earth still bearing the scars that lead to its ruin.
| Status | In development |
| Author | Rubychoco |
| Genre | Role Playing, Simulation |
| Tags | 2D, Pixel Art, Procedural Generation, Retro, Roguelike, Sci-fi |
| Languages | English |
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